full sail university game design
© Copyright Taylor Collins 2021
Hello!
I'm Taylor Collins
I'm Taylor Collins a UX Researcher a UX Designer an Accessibility Specialist
- RESEACH
- DESIGN
- ACCESSIBILITY
About Me
I am currently a student at Full Sail University studying for my Master's in Game Design, focusing on UX research. After I graduate, I plan to work in the game industry as a UX researcher specializing in accessibility. My goal is when users use the products that I work on they won't be forced to remember their limitations but instead feel a sense of equality that they may be missing from their everyday life.
My Skills
- Microsoft Office
- Google Workspace
- Adaptability
- Communication
- Visual Design
- Interactive Design
- Analytical Thinking
- User-Centered Design
- Qualtrics
- Data Analytics
- Interface Design
- C++
- Organizational Skills
- Attention to Detail
- Problem-Solving
- Game Engines
- Documentation and Planning
- Survey Design
- Written Reports and Presentations
- Research Methods
- Adobe Photoshop
- User Testing
- Experimental Design
- C#
Latest Projects
- All
- Accessibility
- Design
- Research
Resume
Education
October 2020 - November 2021
Game Design Master of Science
Full Sail University
October 2018 - September 2020
Game Design Bachelor of Science
Full Sail University
September 2016 - October 2018
Game Development Associate of Science
University of Chester
Experience
September 2020 - Present
UX Researcher
I designed surveys using Qualtrics and analyzed the data. I worked on writing reports and presentations. I worked on playtest and usability studies. Along with making use of research methods while working on different studies. During this time I was also able to work on my thesis in how video game companies could make games more accessible for users with anxiety disorders.
Full Sail University UX Lab
March 2021 - March 2021
Accessibility Consultant
I designed a controller to be used with the Xbox Adaptive Controller. I researched and made suggestions to improve the accessibility of the design.
Full Sail University Fab Lab
May 2020- September 2020
Game Designer
I created designs for unannounced NASA Project. Pitched a design concept to project leads. I then designed the levels, the user interface, and integrated the art assets in to Unity. All while designing and documenting systems for the project.
Orbis Leadership & Management
February 2019 - December 2019
Game Tester
I tested games near the end of production and wrote detailed feedback. I evaluated the function, performance, and design of games.
Full Sail University UX Lab
January 2018 - January 2018
Game Designer
I helped design the concept for BADBOIDZ. I communicated with my team to improve game design elements. I worked in Unity, Autodesk 3ds Max, and C# to create elements of the game.
Global Game Jam
May 2017 - May 2017
Game Designer
My team and I won the award for "Best Concept 2017" for the game Legion. I was able to problem-solve effectively to increase productivity. I used Microsoft Word to create a strategic plan along with using Adobe Photoshop to create art and design.
UKIE Game Jam
full sail university game design
Source: http://www.taylorbreannacollins.com/
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