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full sail university game design

© Copyright Taylor Collins 2021

Hello!

I'm Taylor Collins

I'm Taylor Collins a UX Researcher a UX Designer an Accessibility Specialist

  • RESEACH
  • DESIGN
  • ACCESSIBILITY

About Me

I am currently a student at Full Sail University studying for my Master's in Game Design, focusing on UX research.  After I graduate, I plan to work in the game industry as a UX researcher specializing in accessibility. My goal is when users use the products that I work on they won't be forced to remember their limitations but instead feel a sense of equality that they may be missing from their everyday life.

My Skills

  • Microsoft Office
  • Google Workspace
  • Adaptability
  • Communication
  • Visual Design
  • Interactive Design
  • Analytical Thinking
  • User-Centered Design
  • Qualtrics
  • Data Analytics
  • Interface Design
  • C++
  • Organizational Skills
  • Attention to Detail
  • Problem-Solving
  • Game Engines
  • Documentation and Planning
  • Survey Design
  • Written Reports and Presentations
  • Research Methods
  • Adobe Photoshop
  • User Testing
  • Experimental Design
  • C#

Latest Projects

  • All
  • Accessibility
  • Design
  • Research

Resume

Education

October 2020 - November 2021

Game Design Master of Science

Full Sail University

October 2018 - September 2020

Game Design Bachelor of Science

Full Sail University

September 2016 - October 2018

Game Development Associate of Science

University of Chester

Experience

September 2020 - Present

UX Researcher

I designed surveys using Qualtrics and analyzed the data. I worked on writing reports and presentations. I worked on playtest and usability studies. Along with making use of research methods while working on different studies. During this time I was also able to work on my thesis in how video game companies could make games more accessible for users with anxiety disorders.

Full Sail University UX Lab

March 2021 - March 2021

Accessibility Consultant

I designed a controller to be used with the Xbox Adaptive Controller. I researched and made suggestions to improve the accessibility of the design.

Full Sail University Fab Lab

May 2020- September 2020

Game Designer

I created designs for unannounced NASA Project. Pitched a design concept to project leads. I then designed the levels, the user interface, and integrated the art assets in to Unity. All while designing and documenting systems for the project.

Orbis Leadership & Management

February 2019 - December 2019

Game Tester

I tested games near the end of production and wrote detailed feedback. I evaluated the function, performance, and design of games.

Full Sail University UX Lab

January 2018 - January 2018

Game Designer

I helped design the concept for BADBOIDZ. I communicated with my team to improve game design elements. I worked in Unity, Autodesk 3ds Max, and C# to create elements of the game.

Global Game Jam

May 2017 - May 2017

Game Designer

My team and I won the award for "Best Concept 2017" for the game Legion. I was able to problem-solve effectively to increase productivity. I used Microsoft Word to create a strategic plan along with using Adobe Photoshop to create art and design.

UKIE Game Jam

full sail university game design

Source: http://www.taylorbreannacollins.com/

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